#4 Experimental approach Level 2

Materials

  • Pictures of the bewitched castle
  • Paper and paints
  • Self-made glove

Implementation

A child invents a path to an enchanted castle. Writes the path with arrows. Then „blows up“ the robot child. The robot has to follow the commands and reach the castle. The child-robot then writes the code for its path. Later, the children compare what they wrote before and after the action.

Preparation

Children must have participated in level 1 activities.

Variation

Children swap roles, trying their hand at being a „programmer“ and a „robot“.

Reflection

 Why is it important for the „programmer“ and the „robot“ to follow the rules/guidelines?
 What if the desired result is not achieved - to go in the direction indicated?

Erasmus+ LogoThe project "I'm not a Robot: working with artificial intelligence in early childhood education" is co-funded by the Erasmus+ program of the European Union. The European Commission´s support for the production of this publication does not constitute an endorsement of the contents which reflect views only of the authors. The commission cannot be held responsible for any use which may be made of the information contained therein.

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