Materials
- Paper, paints, scissors
- Pictures of the bewitched castle
- Pictures with directional arrows
- Gloves
Implementation
The child „programmer“ programs the five fingers of the child „robot“ so that the child „robot“ moves in space by naming directions.
Preparation
Ensure that children have a glove and cards for different directions.
Variation
The children learn the basics of algorithms by doing activities without a computer, e.g. acting out a story based on their own drawings or photos, acting it out with movements.
Reflection
How did the use of five fingers went?
The project "I'm not a Robot: working with artificial intelligence in early childhood education" is co-funded by the Erasmus+ program of the European Union. The European Commission´s support for the production of this publication does not constitute an endorsement of the contents which reflect views only of the authors. The commission cannot be held responsible for any use which may be made of the information contained therein.
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